2,200 kanji,remembered —story by story.
Heisig's Remembering the Kanji, as a progression — Learn, Review, Quiz, Challenge. You draw each kanji from its keyword, the way the book teaches. Built for adult learners who want a system.
Kanji built
from kanji.
Heisig's method gives each character a story that connects its parts to its meaning. Once anchored, a kanji stays — and becomes a part of the ones that follow.
Scroll: one mouth, carried through frames 11, 16, 622 and 1047.
- Frame 11, 口, mouth. Four straight strokes closing around a hollow — the circle of an open <b>mouth</b>, drawn square.
- Frame 16, 古, old. A saying that has crossed <i>ten</i> <i>mouths</i> to reach yours — however fresh it began, it arrives <b>old</b>.
- Frame 622, 固, harden. Something <i>old</i>, kept <i>pent in</i> and sealed from the air, locks tighter year by year until it will not give — it has begun to <b>harden</b>.
- Frame 1047, 個, individual. A <i>person</i> left to <i>harden</i> into one separate, self-contained whole, standing alone and countable against all the rest — an <b>individual</b>.
- 口11
- 古16
- 固622
- 個1047
Now you — draw old.
Frame 16, from its keyword. The square and the grader are the app’s own.
- Kanjido’s stories, Heisig’s keywords and order. Every frame, with the community alternatives beside it.
- Lapsed on the book? Every account starts at frame 01, and the first lessons go fast: a production pass over what you half remember.
- Drawn from the keyword, checked for you. Scheduled by memory strength; you never grade yourself.
- One keyword, one story, one kanji. The story builds the character from its parts; it is how the shape sticks.
- Ordered by parts, not by frequency. 古 is frame 16 because 十 and 口 come first. You never meet a part you haven’t written.
- Meanings first, readings later, on purpose. 2,200 characters from an English keyword before you read a sentence; readings come faster to a hand that knows the shapes.
Four
progressive
paths.
Four stages, each earning the next — walk them in order, that's the discipline the name encodes. The first is open to you now; the others open behind it.
Learn
Walk the 15 frames
Story first, then the square. Each frame is read, then drawn once from memory. Every five, a recall test; what you miss returns until you name it.
The scheduled spine. Each due kanji is drawn from its keyword, and its next date comes from how well it is sticking.
The dress rehearsal, at zero stakes. Name each kanji, then draw the ones you named from the keyword alone. Nothing here touches your schedule; passing opens the Challenge.
Challenge
Three lives. No second chances
Once Quiz is done and the lesson’s kanji have settled. Three lives, no re-queue, 80% to pass; fail and it waits a day.
Pass it and the lesson closes behind you.
Questions,
answered.
The kind of questions a careful reader asks before committing 2,200 kanji of attention.
No — Edition I teaches you to produce and know the meaning of ~2,200 kanji. Readings (on-yomi, kun-yomi) and vocabulary come later, in dedicated editions. Heisig argued (and many learners confirm) that compartmentalizing meanings first makes reading and vocabulary dramatically faster afterwards.
Edition I — every kanji meaning, every Heisig story, every learning path — is free. It stays free; future editions (readings, vocabulary) are separate paid products on top of it, with pricing announced when they ship.
No. “Try frame 01 — no sign-in” opens Lesson 1 as a guest: fifteen frames of the real Learn, your drawings checked. Sign in whenever you want to keep going — with Google, Discord or an emailed code — and the guest’s progress moves onto your account. A guest who never signs in is forgotten after seven days.
Begin
with frame 01.
2,200 kanji. The Heisig way.
Edition I, free.